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Ontology
Browse the Knowledge Base

The eSIT4SIP approach is based on a learning and infrastructure ontology. The ontology serves as a standardized vocabulary to tag learning scenarios and design patterns in the eSIT4SIP knowledge base. Furthermore, it serves as the semantic backbone to express relations between scenarios and to link them to learning and infrastructure concepts.

You may explore the knowledge base and ontology with an interactive visualization that can be accessed with the button above.

The eSIT4SIP Knowledge Base targets to support teachers in planning for the technical realisation of learning scenarios within their premises. To this end, knowledge of the feasibility of the scenarios is needed. It is based on the knowledge of the ICT facilities of the schools, that is, the infrastructure required to achieve the functions described in each of the scenarios.

Teachers may use the knowledge base

  • To search for scenarios matching a targeted learning context and objectives, as well as their infrastructure and technology at hand, to identify candidates for implementation
  • To search for scenarios matching a targeted learning context and objectives, being presented with the required infrastructure and technology for implementation, but also alternative infrastructure and technology settings providing required affordances for running those scenarios
  • To browse the knowledge base for interesting learning scenarios and instructional design patterns, with the possibility to identify relations between certain scenarios and design patterns






The eSIT4SIP knowledge base of technology-based learning scenarios and learning design patterns is a result of the ERASMUS+ Strategic Partnership Project „ Empowering the School IT infrastructures for the implementation of Sustainable Instructional Patterns“ (eSIT4SIP, 2015-2018).

The eST4SIP project targeted to promote practices that will help schools reach an e-mature level (as explained by the NCTE). More specifically, the project will be focusing on the wise use of ICT in schools and to ensure that teachers, students and other stakeholders are able to:

  • Gather and document successful ideas on how to apply innovative uses of ICT infrastructures at schools and support the exchange of such practices;
  • Reflect and/or promote the adoption of novel educational models, ideas and experiences that link digital artefacts and learning;
  • Better exploit the benefits of the investments made in ICT infrastructure.


For this, eSIT4SIP applied the following methodology:

  • Development of ontologies for the unified representation of concepts of learning, infrastructure and instructional affordances,
  • Collection of best practices for the integration of media and technology in the classroom in terms of learning scenarios and instructional design patterns, both, from best practices identified at eSIT4SIP partner schools, and from open educational resources found at selected hubs in the web;
  • Tagging of learning scenarios and instructional design patterns based on the eSIT4SIP ontologies;
  • Development of a methodology for proposing alternative infrastructure and technology configurations for the implementation of learning scenarios;
  • Integration of all above listed elements in the eSIT4SIP Knowledge Base.

Miltos Miltiadou
Open University of Cyprus
Tech design and development


Koula Georgiou
Open University of Cyprus
School visits, Scenario writing


Nikoleta Yiannoutsou
Open University of Cyprus
Design, Scenario analysis


Chrystalla Neofytou
Open University of Cyprus
Researcher - Scenario Analysis


Alexander Gantikow
University of Education Weingarten
Web scraping, Technical development





University of Education Weingarten (Coordinator)
Media Education and Visualization Group (MEVIS)
Contact: Wolfgang Müller, mueller@md-phw.de

Linnäus University
Dept. of Computer Science and Media Technology
Contact: Nuno Otero, nuno.otero@lnu.se

Open University Cyprus
Information Systems Department
Contact: Thanasis Hadzilacos, Thanasis.Hadzilacos@ouc.ac.cy


For further information on the project please contact:

Wolfgang Müller
University of Education Weingarten
Media Education and Visualization Group (MEVIS)
mueller@md-phw.de

Can I do that? Scenario Feasibility as an Enabler of ICT Usage Download

Müller, W. & Libbrecht, P. (2015)
In Proc. 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspective, Ljubljana, Slovenia, 2015

In this poster, we describe a vision of supporting the teachers towards the choice and adoption of ICT-based learning scenarios by means of mappings to the school infrastructure. The vision proposes the selection and curation of didactical design patterns, as repeatable solutions to problems found in such works as learning scenarios, and their mapping to each school’s infrastructure. This collection of patterns, linked to experience reports and scenarios, will offer the regular teachers a way to plan for their applications with a trust of realizability.


Let me do it:Towards the implementation of instructional patterns of ICT usage in schools. Download

Barth, K., Georgiou, K., Hadzilacos, T., Libbrecht, P., Müller, W., & Otero, N. (2016)
In Lecture Notes in Informatics (LNI) - Proceedings DeLFI, Bonn, 2016 (pp. 305-307).

Facilitating the use of ICT at school has been often done by the creation and distribution of learning scenarios or by systematic training. However, these two approaches have systematic drawbacks. Learning scenarios, generally widely made available on the web, are presented as simple reproducible stories. It should be possible for non-technical persons to embrace technology scenarios and guidance from resources, in a confident way for her particular case. This paper discusses the approach of a collaboration project with schools and academic partners from three European countries called eSIT4SIP (Empowering the School IT infrastructures for the implementation of Sustainable Instructional Patterns, Erasmus+ project). We map scenarios, infrastructure and design patterns [Be00] which provide general solutions for recurring problems with respect to the relevant aspects of the school ICT infrastructure when implementing learning scenarios. The developed tools shall allow users to search for relevant teaching materials and inspiration at different levels of abstraction. The constituent components of our approach are a) the description of educational activities, b) the Knowledge Base that captures and disseminates domain knowledge, and c) the matching algorithm that maps patterns to school infrastructure.


Let me do it: towards the implementation of sustainable instructional patterns Download

Mavroudi, A., Miltiadous, M., Libbrecht, P., Müller, W., Hadzilacos, T., Otero, N., Barth, K., & Georgiou, K. (2016)
In Proc. 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016) (pp. 414-415).

We present the design of an online environment providing mechanisms for the exploitation of school ICT infrastructure by empowering teachers to discover and comment on educational activities (patterns, scenarios, experience reports) that can be implemented in their schools. To this end, our design approach will make explicit the linking between the patterns, the learning scenarios and other contextual information. The online environment will not only serve as a repository of educational activities but will help schools to analyze their infrastructure, to select proper scenarios that effectively exploit it and, potentially, to enrich these scenarios by commenting on them.


On the Creation of Sustainable Design Patterns of ICT Integration in the Classroom

Hadzilacos, T., Georgiou, K., Otero, N., Mavroudi, A., & Mueller, W. (2016)
In Proc. 10th Mediterranean Conference on Information Systems, Paphos, Cyprus, 2016.


Hanging Pictures or Searching the Web: Informing the design of a decision making system that empowers teachers to appropriate educational resources to their school’s infrastructure Download

Yiannoutsou, N., Otero, N., Müller, W., Neofytou, C., Miltiadous, M., & Hadzilacos, T. (2018)
Accepted for presentation at the Open Conference on Computers in Education (OCCE http://occe.2018.ocg.at) 25-28 June, 2018 Linz Austria

In this paper we report work in progress describing how we address the problem of infrastructure by creating a decision-making system that will help teachers to adapt existing ICT scenaria to their practice and to their school’s infrastructure by proposing alternative technological solutions with the same or similar functionalities. The eSIT4SIP methodology (http://www.esit4sip.org), based on an ontology capturing concepts of learning and media technology, results in the analysis of a scenario into its constituting elementary activities (micro-activities); the explicit specification of the affordance of the ICT tool that allows the m-activity to take place; the description of the educational functionality accomplished; and the extraction of the teaching approach, which constitutes the Instructional Design Pattern of the scenario. For each m-activity the knowledge base of the eSIT4SIP decision-support system provides (1) alternative technology with the same or similar affordances and (2) alternative micro-activities with similar educational functionality. These may lead to learning-equivalent scenario variations feasible with the existing school infrastructure. The Instructional Design Patterns act as guides for the acceptability of the variations.


Only for the Rich? Accessible school infrastructure for the maker movement. Download

T. Hadzilacos, N. Yiannoutsou, W. Müller, S. Rebholz, N. Otero
To be published: In Proc. Interaction Design and Children Conference (IDC) , Trondheim, Norway, 2018.

For the maker movement to find its way in the large- scale education, school infrastructure (un)availability is a critical factor. In this paper we present the eSIT4SIP approach; using ontology and knowledge engineering tools and concepts of “elementary activity”, “ICT educational functionality” and “instructional design patterns”, eSIT4SIP provides teachers with tools to adapt and adopt ICT-enhanced activities to their school’s existing infrastructure. We investigate the specific challenges of “craft-and-make” educational scenaria and we explore lines of further work to support teachers not only to adapt these activities to the available equipment but also to preserve the spirit and the pedagogical principles of the maker movement.